MetaHuman workflow for Unity
A live character—not a flattened export.
MHBridge Importer brings a MetaHuman from Unreal Engine into Unity with its face and body rig intact. It builds the meshes, materials, skeleton, levels of detail, and runtime data in one guided workflow.
- RigLogic-powered face and body evaluation
- Import facial and body animation
- HDRP materials, wrinkles, levels of detail, and animation
- Workflows for clothing, hair, and facial control